Files
GfxCanvas/CMakeLists.txt

79 lines
2.3 KiB
CMake

cmake_minimum_required(VERSION 3.16)
# Require project name to be passed from command line
if(NOT DEFINED PROJECT_NAME)
message(FATAL_ERROR
"PROJECT_NAME is not defined!\n"
"Please pass -DPROJECT_NAME=your_project_name when configuring CMake.\n"
"Example: cmake -DPROJECT_NAME=hello-rpi ..."
)
endif()
# Validate project name (no spaces, special characters, etc.)
if(PROJECT_NAME MATCHES "[ /\\]")
message(FATAL_ERROR
"PROJECT_NAME contains invalid characters: ${PROJECT_NAME}\n"
"Project name should not contain spaces or path separators."
)
endif()
# Project name and version
project(${PROJECT_NAME} VERSION 1.0 LANGUAGES C CXX)
# Display configuration info
message(STATUS "Building project: ${PROJECT_NAME}")
message(STATUS "Buildroot path: ${BUILDROOT_PATH}")
# Generate compile_commands.json for IntelliSense
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Set C standard
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS ON)
# Set C++ standard
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON) # This enables GNU extensions (gnu++23 instead of c++23)
# Add compile options
add_compile_options(-fno-exceptions -fno-rtti -Wall -Wextra -Wpedantic)
# Build with debug symbols by default
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
# --------------------------------------------------------------------------
# Graphics library (platform-independent core)
# --------------------------------------------------------------------------
add_library(gfx_core STATIC
gfx_canvas.cpp
)
target_include_directories(gfx_core PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
# --------------------------------------------------------------------------
# Linux framebuffer HAL
# --------------------------------------------------------------------------
add_library(gfx_linux_fb STATIC
linux_fb_display.cpp
)
target_link_libraries(gfx_linux_fb PUBLIC gfx_core)
# Use project name for executable
add_executable(${PROJECT_NAME}
main.cpp
)
# If you have additional source files, add them here:
# add_executable(${PROJECT_NAME}
# main.cpp
# other_file.cpp
# another_file.cpp
# )
target_link_libraries(${PROJECT_NAME} PRIVATE gfx_linux_fb)
# Install rule (optional)
install(TARGETS ${PROJECT_NAME} DESTINATION bin)